Beginners

Padel levels explained: what your rating actually means

14 July 2026  ·  6 min read

You download a booking app, you try to join your first open match, and before it lets you near a court it asks a question you have no way of answering: what is your level? You pick a number more or less at random, and that number then quietly decides who you play with for the next several months.

So it is worth understanding what the number is, what it is not, and how to pick one honestly.

What the level is actually for

A padel level is not a badge. It is a matchmaking tool.

Padel is doubles, played inside glass walls that are in play, and that combination punishes mismatches faster than most sports. If one of the four players cannot take a ball that has rebounded off the back glass, every point that goes there simply ends. The other three stand and watch. Nobody gets a rally, nobody gets exercise, and nobody gets better.

The number exists so an app can put four people on court who will produce long points. That is its entire job. It is not a ranking, and outside your booking app it means very little.

The 0 to 7 scale

The system most European players meet is Playtomic's, which runs from 0 to 7, with 7 at the top. Your level is calculated from your match results and the level of the players you faced, so it moves on its own as you record games.

Playtomic's published bands, and the tables most clubs circulate, break down roughly like this:

  • Below 1, initiation. Never held a solid stringless racket, or a handful of sessions in. Learning that the serve is underarm, struck below waist height (1.06 m under current FIP rules) after a bounce, and learning that the walls are your friend rather than the end of the point.
  • 1.0 to 2.4, beginner and improver. Rallies exist. You can serve into the correct box and rally gently off both wings, but a ball coming off the back glass still beats you, and you do not really have a lob.
  • 2.5 to 3.4, intermediate. You use the back wall on purpose rather than by accident. You have a lob. You go to the net, and sometimes you stay there. A very large share of regular social players live here.
  • 3.5 to 4.4, upper intermediate. Reliable lob, decent volleys, a bandeja that actually keeps you at the net, and a working understanding that the pair at the net wins the point.
  • 4.5 to 5.4, advanced. Controlled attacking, deliberate switching between attack and defence, and the ability to take a smash off the back glass and rebuild the point rather than just survive it.
  • 5.5 and above, competition and professional. Tournament players, national standard, then the international circuit. You will not meet a 7 in your Thursday night game.

Why nobody can give you exact cut-offs

Here is the part most articles skip. Search these bands and you will find tables that confidently contradict each other. One says intermediate is 2.5 to 3.4, another says 2.5 to 3.5, another puts "intermediate advanced" at a flat 5.0. One widely reproduced table even manages to overlap itself, ending one band at 5.4 and starting the next at 5.4.

Playtomic publishes broad category descriptions, and they are useful. What nobody publishes, because it does not exist, is a specification of behaviours per quarter point. The fine-grained tables you read online were written by clubs, shops and blogs, reverse-engineered from experience.

So treat the bands as a fuzzy map, not a spec. If a page gives you a precise cut-off to two decimal places, it is guessing with more confidence than the evidence supports.

How the number actually moves

Two things are tracked: your level, and how confident the system is in it, shown as a reliability percentage.

Your level changes according to the result and who it came against. Beat a pair well above you and you jump. Lose to a pair well below you and you drop. Beating people at your own level nudges you gently.

Reliability governs how violently that happens. When you are new, confidence is low and your rating can swing hard over a handful of matches while the system works out where you belong. As results accumulate, reliability climbs and the swings shrink; once it is high, your level is treated as validated and moves slowly.

Three things worth knowing:

  • Only competitive matches count. Levels move on results you record as competitive matches in the app. Your casual knockabout with friends does nothing.
  • Reliability is not accuracy. You can build high confidence by playing the same three friends forever, and the system will then be very sure of a number that only describes you relative to those three.
  • Your starting number is self-reported. It comes from a questionnaire you fill in yourself, and self-assessments tend to run high. If your first few matches feel brutal, that is often the questionnaire's fault rather than yours.

Five questions that rate you honestly

Do not read the descriptions and pick the flattering one. Answer these instead:

  1. Can you play a ball that has bounced and come off the back glass, on both wings, without panicking?
  2. Can you lob deep on demand, under pressure? Not can you lob. Can you lob when you must.
  3. Do you know when to leave the net, not just how to get there?
  4. Can you hold a ten-shot cross-court rally without going for a winner?
  5. Do you have a bandeja, or do you smash everything and lose the net?

If you hesitate on any of them, round down. It costs you nothing.

Over-rating yourself ruins the hour for four people

Your level is a promise made to three other people who have booked an hour of their evening.

Enter a 3.5 match as a genuine 2.0 and your partner spends the hour covering two thirds of the court and apologising to you. The opposition cannot play their game either, because every point ends early. All four of you paid for that. Everyone says "good game" at the end, and nobody books with you again.

Deliberately under-rating to farm easy wins is just as antisocial, in the other direction. Round down out of honesty, not strategy.

A level is not a passport

Different platforms use different scales, and they are not interchangeable.

MATCHi uses whole numbers from 1 to 10, self-selected at signup from a list of descriptions; no algorithm updates it, so a MATCHi level only changes when you change it, and a MATCHi 3.5 does not exist. Padel Mates uses an ELO-style rating on the same 0 to 7 scale as Playtomic. The LTA runs 1.0 to 7.0 in half-point steps, self-assessed at first and then earned through sanctioned competition.

Crucially, the same number does not describe the same player. The LTA scale is anchored to tennis convention and describes a stronger player at the same number, so a confident club regular is nearer Playtomic 3.5 and LTA 3.0. Even within one app, ratings drift between countries and cities, because your number only ever describes you relative to the people you have actually played. Carry it abroad with humility.

How to actually move up

  • Take lessons. Padel technique is unintuitive. The bandeja and using the walls are not things you will stumble into. A few hours of coaching beats months of guessing.
  • Learn the lob. It is the most under-rated shot in amateur padel. It wins net position, and net position wins points. If you improve one shot this year, make it this one.
  • Choose consistency over power. The smash you keep practising loses more points than it wins. At club level, the player who puts the ball back one more time wins.
  • Play with better players some of the time. Not always. You learn nothing from being a spectator in your own match. Mix it.
  • Record your matches. Watching yourself is brutal, and it works.

Most of us live in a very narrow band

Some reassurance to finish on. Recreational padel is compressed. The overwhelming majority of people you will ever share a court with sit somewhere between roughly 2 and 4, and inside that range a quarter of a point is close to invisible. The gap between 2.75 and 3.0 is about one bad lob per game.

You are not as far below the good-looking pair on the next court as you fear, and you are not as far above the newcomer as your number implies. The rating's only real job is to get you a good game this week. Chase the good games, and the number follows on its own.